![]() ![]() □︎ Money values in the HUD now have commas.□︎ Damage numbers can now support up to 998,000,000 damage (truncated as 10K, 100K, 1M, etc).A bunch of other tweaks and updates to SFX.□︎Drones can now be repurchased after they die, excluding TC-280.□︎ Ambient lighting is no longer extra dark inside the cave portions.The intent for this is to allow us to continue adding content that is stage dependent (Timed Security Chest on Rallypoint Delta, Broken Robot in Abyssal Depths, etc) without it becoming frustrating in the future to actually land on those maps. Lunar Seers allow you to, at a price, determine the next upcoming stage.□︎ Friendly Aurelionite now has special AI to be more aggressive.Now grants barrier for 50% (+50% per stack) of the amount you overheal.Barrier gain from overheal is no longer capped.Tier 1 items are the most commonly stacked, and should therefore linearly stack without diminishing returns in most cases.Instead of reducing the threshold down to 5%, we decided to keep the current behavior and upgrade it to tier 2 instead. In the Logbook, it said it scaled the execute threshold by 20%(+5% per stack), but it ACTUALLY stacked by 20% (+20% per stack).Update Logbook entry to properly reflect its stacking behavior.This change was made to make the UI for MUL-T’s skills easier to read.Move “Multifunctional” passive into “Retool”.□︎ Show both primary and alternate fire descriptions in Character Select.□︎ Now scales max available mines with max secondary stock.This change puts more power in strategic placement and reduces how often the skill needs to be used for it to be effective. ![]() Players (including us) were mostly just using Engineer’s mines as somewhat underwhelming grenades as soon as they came off cooldown.□︎ Now “arms” over time to 900% damage and an increased radius.□︎ Bubble Shield now flashes before it expires.□︎Update Suppressive Fire (R) to fire more bullets with more attack speed.We will be monitoring this closely to make sure the pacing of the game stays consistent. This was being accidentally applied to ALL difficulties since launch. Drizzle difficulty is intended to have increased health regeneration of 250% for players.□︎Fix health regeneration boost being applied outside of Drizzle.This doesn’t make the game easier or harder – there should just be slightly fewer small monsters, and more big monsters. This should result in spawning behavior a bit more similar to Early Access Launch, where the Director will be able to save up a tiny bit more before spawning things.Reduce the spawn frequency of the “aggressive” director.New Boss Lore Entry: Alloy Worship Unit.New Boss Lore Entry: Solus Control Unit.New Class Challenge: Artificer: Mastery.New Class Challenge: Artificer: Massacre.New Class Challenge: Artificer: Orbital Bombardment.New Class Challenge: Artificer: Chunked!.New Class Challenge: Engineer: 100% Calculated.New Class Challenge: Engineer: Better With Friends.New Class Challenge: Huntress: One Shot, One Kill.New Class Challenge: Huntress: Piercing Wind. ![]()
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